For this university work we had to make a sculpture in real life from materials of our choosing, and then scan it and put in a digital environment. I decided to also touch-up the scanned model with sculpting in Blender and texture it myself in Substance 3D Painter.
Low-poly mesh was made with Instant Meshes, but I had to modify it in Blender to make sure some areas look presentable.
Disclaimer: Dreamscape: Stylized Environment Tower - Stylized Nature Open World Fantasy by Polyart Studio was used to create the environment in Unreal Engine 4. The only asset in the scene that was made by me is the creature.
Texture Turnaround
High-poly (1.7m poly) Turnaround
Low-poly (20k poly) Turnaround
Photogrammetry (1.8m poly) Turnaround