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Fantastical Creature Design

For this university work we had to make a sculpture in real life from materials of our choosing, and then scan it and put in a digital environment. I decided to also touch-up the scanned model with sculpting in Blender and texture it myself in Substance 3D Painter.
Low-poly mesh was made with Instant Meshes, but I had to modify it in Blender to make sure some areas look presentable.

Disclaimer: Dreamscape: Stylized Environment Tower - Stylized Nature Open World Fantasy by Polyart Studio was used to create the environment in Unreal Engine 4. The only asset in the scene that was made by me is the creature.

Texture Turnaround

High-poly (1.7m poly) Turnaround

Low-poly (20k poly) Turnaround

Photogrammetry (1.8m poly) Turnaround

Sculpture detail

Sculpture detail

Sculpture detail

Sculpture detail

Scan(left) and touched up model(right) comparison

Scan(left) and touched up model(right) comparison

Polymer clay sculpture the model was based around

Polymer clay sculpture the model was based around

Conceptual Sketch

Conceptual Sketch